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<FONT color="green">001</FONT>    package org.bukkit;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import org.bukkit.generator.ChunkGenerator;<a name="line.3"></a>
<FONT color="green">004</FONT>    import com.avaje.ebean.config.ServerConfig;<a name="line.4"></a>
<FONT color="green">005</FONT>    import org.bukkit.entity.Player;<a name="line.5"></a>
<FONT color="green">006</FONT>    import org.bukkit.inventory.Recipe;<a name="line.6"></a>
<FONT color="green">007</FONT>    <a name="line.7"></a>
<FONT color="green">008</FONT>    import java.util.List;<a name="line.8"></a>
<FONT color="green">009</FONT>    import java.util.Map;<a name="line.9"></a>
<FONT color="green">010</FONT>    import java.util.logging.Logger;<a name="line.10"></a>
<FONT color="green">011</FONT>    import org.bukkit.command.PluginCommand;<a name="line.11"></a>
<FONT color="green">012</FONT>    <a name="line.12"></a>
<FONT color="green">013</FONT>    import org.bukkit.command.CommandSender;<a name="line.13"></a>
<FONT color="green">014</FONT>    import org.bukkit.plugin.PluginManager;<a name="line.14"></a>
<FONT color="green">015</FONT>    import org.bukkit.plugin.ServicesManager;<a name="line.15"></a>
<FONT color="green">016</FONT>    import org.bukkit.scheduler.BukkitScheduler;<a name="line.16"></a>
<FONT color="green">017</FONT>    <a name="line.17"></a>
<FONT color="green">018</FONT>    /**<a name="line.18"></a>
<FONT color="green">019</FONT>     * Represents a server implementation<a name="line.19"></a>
<FONT color="green">020</FONT>     */<a name="line.20"></a>
<FONT color="green">021</FONT>    public interface Server {<a name="line.21"></a>
<FONT color="green">022</FONT>    <a name="line.22"></a>
<FONT color="green">023</FONT>        /**<a name="line.23"></a>
<FONT color="green">024</FONT>         * Gets the name of this server implementation<a name="line.24"></a>
<FONT color="green">025</FONT>         *<a name="line.25"></a>
<FONT color="green">026</FONT>         * @return name of this server implementation<a name="line.26"></a>
<FONT color="green">027</FONT>         */<a name="line.27"></a>
<FONT color="green">028</FONT>        public String getName();<a name="line.28"></a>
<FONT color="green">029</FONT>    <a name="line.29"></a>
<FONT color="green">030</FONT>        /**<a name="line.30"></a>
<FONT color="green">031</FONT>         * Gets the version string of this server implementation.<a name="line.31"></a>
<FONT color="green">032</FONT>         *<a name="line.32"></a>
<FONT color="green">033</FONT>         * @return version of this server implementation<a name="line.33"></a>
<FONT color="green">034</FONT>         */<a name="line.34"></a>
<FONT color="green">035</FONT>        public String getVersion();<a name="line.35"></a>
<FONT color="green">036</FONT>    <a name="line.36"></a>
<FONT color="green">037</FONT>        /**<a name="line.37"></a>
<FONT color="green">038</FONT>         * Gets a list of all currently logged in players<a name="line.38"></a>
<FONT color="green">039</FONT>         *<a name="line.39"></a>
<FONT color="green">040</FONT>         * @return An array of Players that are currently online<a name="line.40"></a>
<FONT color="green">041</FONT>         */<a name="line.41"></a>
<FONT color="green">042</FONT>        public Player[] getOnlinePlayers();<a name="line.42"></a>
<FONT color="green">043</FONT>    <a name="line.43"></a>
<FONT color="green">044</FONT>        /**<a name="line.44"></a>
<FONT color="green">045</FONT>         * Get the maximum amount of players which can login to this server<a name="line.45"></a>
<FONT color="green">046</FONT>         *<a name="line.46"></a>
<FONT color="green">047</FONT>         * @return The amount of players this server allows<a name="line.47"></a>
<FONT color="green">048</FONT>         */<a name="line.48"></a>
<FONT color="green">049</FONT>        public int getMaxPlayers();<a name="line.49"></a>
<FONT color="green">050</FONT>    <a name="line.50"></a>
<FONT color="green">051</FONT>        /**<a name="line.51"></a>
<FONT color="green">052</FONT>         * Get the game port that the server runs on<a name="line.52"></a>
<FONT color="green">053</FONT>         *<a name="line.53"></a>
<FONT color="green">054</FONT>         * @return The port number of this servers<a name="line.54"></a>
<FONT color="green">055</FONT>         */<a name="line.55"></a>
<FONT color="green">056</FONT>        public int getPort();<a name="line.56"></a>
<FONT color="green">057</FONT>    <a name="line.57"></a>
<FONT color="green">058</FONT>        /**<a name="line.58"></a>
<FONT color="green">059</FONT>         * Get the IP that this server is bound to or empty string if not specified<a name="line.59"></a>
<FONT color="green">060</FONT>         *<a name="line.60"></a>
<FONT color="green">061</FONT>         * @return The IP string that this server is bound to, otherwise empty string<a name="line.61"></a>
<FONT color="green">062</FONT>         */<a name="line.62"></a>
<FONT color="green">063</FONT>        public String getIp();<a name="line.63"></a>
<FONT color="green">064</FONT>    <a name="line.64"></a>
<FONT color="green">065</FONT>        /**<a name="line.65"></a>
<FONT color="green">066</FONT>         * Get the name of this server<a name="line.66"></a>
<FONT color="green">067</FONT>         *<a name="line.67"></a>
<FONT color="green">068</FONT>         * @return The name of this server<a name="line.68"></a>
<FONT color="green">069</FONT>         */<a name="line.69"></a>
<FONT color="green">070</FONT>        public String getServerName();<a name="line.70"></a>
<FONT color="green">071</FONT>    <a name="line.71"></a>
<FONT color="green">072</FONT>        /**<a name="line.72"></a>
<FONT color="green">073</FONT>         * Get an ID of this server. The ID is a simple generally alphanumeric<a name="line.73"></a>
<FONT color="green">074</FONT>         * ID that can be used for uniquely identifying this server.<a name="line.74"></a>
<FONT color="green">075</FONT>         *<a name="line.75"></a>
<FONT color="green">076</FONT>         * @return The ID of this server<a name="line.76"></a>
<FONT color="green">077</FONT>         */<a name="line.77"></a>
<FONT color="green">078</FONT>        public String getServerId();<a name="line.78"></a>
<FONT color="green">079</FONT>    <a name="line.79"></a>
<FONT color="green">080</FONT>        /**<a name="line.80"></a>
<FONT color="green">081</FONT>         * Broadcast a message to all players.<a name="line.81"></a>
<FONT color="green">082</FONT>         *<a name="line.82"></a>
<FONT color="green">083</FONT>         * @param message the message<a name="line.83"></a>
<FONT color="green">084</FONT>         * @return the number of players<a name="line.84"></a>
<FONT color="green">085</FONT>         */<a name="line.85"></a>
<FONT color="green">086</FONT>        public int broadcastMessage(String message);<a name="line.86"></a>
<FONT color="green">087</FONT>    <a name="line.87"></a>
<FONT color="green">088</FONT>        /**<a name="line.88"></a>
<FONT color="green">089</FONT>         * Gets the name of the update folder. The update folder is used to safely update<a name="line.89"></a>
<FONT color="green">090</FONT>         * plugins at the right moment on a plugin load.<a name="line.90"></a>
<FONT color="green">091</FONT>         *<a name="line.91"></a>
<FONT color="green">092</FONT>         * @return The name of the update folder<a name="line.92"></a>
<FONT color="green">093</FONT>         */<a name="line.93"></a>
<FONT color="green">094</FONT>        public String getUpdateFolder();<a name="line.94"></a>
<FONT color="green">095</FONT>    <a name="line.95"></a>
<FONT color="green">096</FONT>        /**<a name="line.96"></a>
<FONT color="green">097</FONT>         * Gets a player object by the given username<a name="line.97"></a>
<FONT color="green">098</FONT>         *<a name="line.98"></a>
<FONT color="green">099</FONT>         * This method may not return objects for offline players<a name="line.99"></a>
<FONT color="green">100</FONT>         *<a name="line.100"></a>
<FONT color="green">101</FONT>         * @param name Name to look up<a name="line.101"></a>
<FONT color="green">102</FONT>         * @return Player if it was found, otherwise null<a name="line.102"></a>
<FONT color="green">103</FONT>         */<a name="line.103"></a>
<FONT color="green">104</FONT>        public Player getPlayer(String name);<a name="line.104"></a>
<FONT color="green">105</FONT>    <a name="line.105"></a>
<FONT color="green">106</FONT>        /**<a name="line.106"></a>
<FONT color="green">107</FONT>         * Attempts to match any players with the given name, and returns a list<a name="line.107"></a>
<FONT color="green">108</FONT>         * of all possibly matches<a name="line.108"></a>
<FONT color="green">109</FONT>         *<a name="line.109"></a>
<FONT color="green">110</FONT>         * This list is not sorted in any particular order. If an exact match is found,<a name="line.110"></a>
<FONT color="green">111</FONT>         * the returned list will only contain a single result.<a name="line.111"></a>
<FONT color="green">112</FONT>         *<a name="line.112"></a>
<FONT color="green">113</FONT>         * @param name Name to match<a name="line.113"></a>
<FONT color="green">114</FONT>         * @return List of all possible players<a name="line.114"></a>
<FONT color="green">115</FONT>         */<a name="line.115"></a>
<FONT color="green">116</FONT>        public List&lt;Player&gt; matchPlayer(String name);<a name="line.116"></a>
<FONT color="green">117</FONT>    <a name="line.117"></a>
<FONT color="green">118</FONT>        /**<a name="line.118"></a>
<FONT color="green">119</FONT>         * Gets the PluginManager for interfacing with plugins<a name="line.119"></a>
<FONT color="green">120</FONT>         *<a name="line.120"></a>
<FONT color="green">121</FONT>         * @return PluginManager for this Server instance<a name="line.121"></a>
<FONT color="green">122</FONT>         */<a name="line.122"></a>
<FONT color="green">123</FONT>        public PluginManager getPluginManager();<a name="line.123"></a>
<FONT color="green">124</FONT>    <a name="line.124"></a>
<FONT color="green">125</FONT>        /**<a name="line.125"></a>
<FONT color="green">126</FONT>         * Gets the Scheduler for managing scheduled events<a name="line.126"></a>
<FONT color="green">127</FONT>         *<a name="line.127"></a>
<FONT color="green">128</FONT>         * @return Scheduler for this Server instance<a name="line.128"></a>
<FONT color="green">129</FONT>         */<a name="line.129"></a>
<FONT color="green">130</FONT>        public BukkitScheduler getScheduler();<a name="line.130"></a>
<FONT color="green">131</FONT>    <a name="line.131"></a>
<FONT color="green">132</FONT>        /**<a name="line.132"></a>
<FONT color="green">133</FONT>         * Gets a services manager<a name="line.133"></a>
<FONT color="green">134</FONT>         *<a name="line.134"></a>
<FONT color="green">135</FONT>         * @return Services manager<a name="line.135"></a>
<FONT color="green">136</FONT>         */<a name="line.136"></a>
<FONT color="green">137</FONT>        public ServicesManager getServicesManager();<a name="line.137"></a>
<FONT color="green">138</FONT>    <a name="line.138"></a>
<FONT color="green">139</FONT>        /**<a name="line.139"></a>
<FONT color="green">140</FONT>         * Gets a list of all worlds on this server<a name="line.140"></a>
<FONT color="green">141</FONT>         *<a name="line.141"></a>
<FONT color="green">142</FONT>         * @return A list of worlds<a name="line.142"></a>
<FONT color="green">143</FONT>         */<a name="line.143"></a>
<FONT color="green">144</FONT>        public List&lt;World&gt; getWorlds();<a name="line.144"></a>
<FONT color="green">145</FONT>    <a name="line.145"></a>
<FONT color="green">146</FONT>        /**<a name="line.146"></a>
<FONT color="green">147</FONT>         * Creates or loads a world with the given name.<a name="line.147"></a>
<FONT color="green">148</FONT>         * If the world is already loaded, it will just return the equivalent of<a name="line.148"></a>
<FONT color="green">149</FONT>         * getWorld(name)<a name="line.149"></a>
<FONT color="green">150</FONT>         *<a name="line.150"></a>
<FONT color="green">151</FONT>         * @param name Name of the world to load<a name="line.151"></a>
<FONT color="green">152</FONT>         * @param environment Environment type of the world<a name="line.152"></a>
<FONT color="green">153</FONT>         * @return Newly created or loaded World<a name="line.153"></a>
<FONT color="green">154</FONT>         */<a name="line.154"></a>
<FONT color="green">155</FONT>        public World createWorld(String name, World.Environment environment);<a name="line.155"></a>
<FONT color="green">156</FONT>    <a name="line.156"></a>
<FONT color="green">157</FONT>        /**<a name="line.157"></a>
<FONT color="green">158</FONT>         * Creates or loads a world with the given name.<a name="line.158"></a>
<FONT color="green">159</FONT>         * If the world is already loaded, it will just return the equivalent of<a name="line.159"></a>
<FONT color="green">160</FONT>         * getWorld(name)<a name="line.160"></a>
<FONT color="green">161</FONT>         *<a name="line.161"></a>
<FONT color="green">162</FONT>         * @param name Name of the world to load<a name="line.162"></a>
<FONT color="green">163</FONT>         * @param environment Environment type of the world<a name="line.163"></a>
<FONT color="green">164</FONT>         * @param seed Seed value to create the world with<a name="line.164"></a>
<FONT color="green">165</FONT>         * @return Newly created or loaded World<a name="line.165"></a>
<FONT color="green">166</FONT>         */<a name="line.166"></a>
<FONT color="green">167</FONT>        public World createWorld(String name, World.Environment environment, long seed);<a name="line.167"></a>
<FONT color="green">168</FONT>    <a name="line.168"></a>
<FONT color="green">169</FONT>        /**<a name="line.169"></a>
<FONT color="green">170</FONT>         * Creates or loads a world with the given name.<a name="line.170"></a>
<FONT color="green">171</FONT>         * If the world is already loaded, it will just return the equivalent of<a name="line.171"></a>
<FONT color="green">172</FONT>         * getWorld(name)<a name="line.172"></a>
<FONT color="green">173</FONT>         *<a name="line.173"></a>
<FONT color="green">174</FONT>         * @param name Name of the world to load<a name="line.174"></a>
<FONT color="green">175</FONT>         * @param environment Environment type of the world<a name="line.175"></a>
<FONT color="green">176</FONT>         * @param generator ChunkGenerator to use in the construction of the new world<a name="line.176"></a>
<FONT color="green">177</FONT>         * @return Newly created or loaded World<a name="line.177"></a>
<FONT color="green">178</FONT>         */<a name="line.178"></a>
<FONT color="green">179</FONT>        public World createWorld(String name, World.Environment environment, ChunkGenerator generator);<a name="line.179"></a>
<FONT color="green">180</FONT>    <a name="line.180"></a>
<FONT color="green">181</FONT>        /**<a name="line.181"></a>
<FONT color="green">182</FONT>         * Creates or loads a world with the given name.<a name="line.182"></a>
<FONT color="green">183</FONT>         * If the world is already loaded, it will just return the equivalent of<a name="line.183"></a>
<FONT color="green">184</FONT>         * getWorld(name)<a name="line.184"></a>
<FONT color="green">185</FONT>         *<a name="line.185"></a>
<FONT color="green">186</FONT>         * @param name Name of the world to load<a name="line.186"></a>
<FONT color="green">187</FONT>         * @param environment Environment type of the world<a name="line.187"></a>
<FONT color="green">188</FONT>         * @param seed Seed value to create the world with<a name="line.188"></a>
<FONT color="green">189</FONT>         * @param generator ChunkGenerator to use in the construction of the new world<a name="line.189"></a>
<FONT color="green">190</FONT>         * @return Newly created or loaded World<a name="line.190"></a>
<FONT color="green">191</FONT>         */<a name="line.191"></a>
<FONT color="green">192</FONT>        public World createWorld(String name, World.Environment environment, long seed, ChunkGenerator generator);<a name="line.192"></a>
<FONT color="green">193</FONT>    <a name="line.193"></a>
<FONT color="green">194</FONT>         /**<a name="line.194"></a>
<FONT color="green">195</FONT>         * Unloads a world with the given name.<a name="line.195"></a>
<FONT color="green">196</FONT>         *<a name="line.196"></a>
<FONT color="green">197</FONT>         * @param name Name of the world to unload<a name="line.197"></a>
<FONT color="green">198</FONT>         * @param save Whether to save the chunks before unloading.<a name="line.198"></a>
<FONT color="green">199</FONT>         * @return Whether the action was Successful<a name="line.199"></a>
<FONT color="green">200</FONT>         */<a name="line.200"></a>
<FONT color="green">201</FONT>        public boolean unloadWorld(String name, boolean save);<a name="line.201"></a>
<FONT color="green">202</FONT>    <a name="line.202"></a>
<FONT color="green">203</FONT>        /**<a name="line.203"></a>
<FONT color="green">204</FONT>         * Unloads the given world.<a name="line.204"></a>
<FONT color="green">205</FONT>         *<a name="line.205"></a>
<FONT color="green">206</FONT>         * @param world The world to unload<a name="line.206"></a>
<FONT color="green">207</FONT>         * @param save Whether to save the chunks before unloading.<a name="line.207"></a>
<FONT color="green">208</FONT>         * @return Whether the action was Successful<a name="line.208"></a>
<FONT color="green">209</FONT>         */<a name="line.209"></a>
<FONT color="green">210</FONT>        public boolean unloadWorld(World world, boolean save);<a name="line.210"></a>
<FONT color="green">211</FONT>    <a name="line.211"></a>
<FONT color="green">212</FONT>        /**<a name="line.212"></a>
<FONT color="green">213</FONT>         * Gets the world with the given name<a name="line.213"></a>
<FONT color="green">214</FONT>         *<a name="line.214"></a>
<FONT color="green">215</FONT>         * @param name Name of the world to retrieve<a name="line.215"></a>
<FONT color="green">216</FONT>         * @return World with the given name, or null if none exists<a name="line.216"></a>
<FONT color="green">217</FONT>         */<a name="line.217"></a>
<FONT color="green">218</FONT>        public World getWorld(String name);<a name="line.218"></a>
<FONT color="green">219</FONT>    <a name="line.219"></a>
<FONT color="green">220</FONT>        /**<a name="line.220"></a>
<FONT color="green">221</FONT>         * Gets the world from the given Unique ID<a name="line.221"></a>
<FONT color="green">222</FONT>         *<a name="line.222"></a>
<FONT color="green">223</FONT>         * @param uid Unique ID of the world to retrieve.<a name="line.223"></a>
<FONT color="green">224</FONT>         * @return World with the given Unique ID, or null if none exists.<a name="line.224"></a>
<FONT color="green">225</FONT>         */<a name="line.225"></a>
<FONT color="green">226</FONT>        public World getWorld(long uid);<a name="line.226"></a>
<FONT color="green">227</FONT>    <a name="line.227"></a>
<FONT color="green">228</FONT>        /**<a name="line.228"></a>
<FONT color="green">229</FONT>         * Reloads the server, refreshing settings and plugin information<a name="line.229"></a>
<FONT color="green">230</FONT>         */<a name="line.230"></a>
<FONT color="green">231</FONT>        public void reload();<a name="line.231"></a>
<FONT color="green">232</FONT>    <a name="line.232"></a>
<FONT color="green">233</FONT>        /**<a name="line.233"></a>
<FONT color="green">234</FONT>         * Returns the primary logger associated with this server instance<a name="line.234"></a>
<FONT color="green">235</FONT>         *<a name="line.235"></a>
<FONT color="green">236</FONT>         * @return Logger associated with this server<a name="line.236"></a>
<FONT color="green">237</FONT>         */<a name="line.237"></a>
<FONT color="green">238</FONT>        public Logger getLogger();<a name="line.238"></a>
<FONT color="green">239</FONT>    <a name="line.239"></a>
<FONT color="green">240</FONT>        /**<a name="line.240"></a>
<FONT color="green">241</FONT>         * Gets a {@link PluginCommand} with the given name or alias<a name="line.241"></a>
<FONT color="green">242</FONT>         *<a name="line.242"></a>
<FONT color="green">243</FONT>         * @param name Name of the command to retrieve<a name="line.243"></a>
<FONT color="green">244</FONT>         * @return PluginCommand if found, otherwise null<a name="line.244"></a>
<FONT color="green">245</FONT>         */<a name="line.245"></a>
<FONT color="green">246</FONT>        public PluginCommand getPluginCommand(String name);<a name="line.246"></a>
<FONT color="green">247</FONT>    <a name="line.247"></a>
<FONT color="green">248</FONT>        /**<a name="line.248"></a>
<FONT color="green">249</FONT>         * Writes loaded players to disk<a name="line.249"></a>
<FONT color="green">250</FONT>         */<a name="line.250"></a>
<FONT color="green">251</FONT>        public void savePlayers();<a name="line.251"></a>
<FONT color="green">252</FONT>    <a name="line.252"></a>
<FONT color="green">253</FONT>        /**<a name="line.253"></a>
<FONT color="green">254</FONT>         * Dispatches a command on the server, and executes it if found.<a name="line.254"></a>
<FONT color="green">255</FONT>         *<a name="line.255"></a>
<FONT color="green">256</FONT>         * @param cmdLine command + arguments. Example: "test abc 123"<a name="line.256"></a>
<FONT color="green">257</FONT>         * @return targetFound returns false if no target is found.<a name="line.257"></a>
<FONT color="green">258</FONT>         * @throws CommandException Thrown when the executor for the given command fails with an unhandled exception<a name="line.258"></a>
<FONT color="green">259</FONT>         */<a name="line.259"></a>
<FONT color="green">260</FONT>        public boolean dispatchCommand(CommandSender sender, String commandLine);<a name="line.260"></a>
<FONT color="green">261</FONT>    <a name="line.261"></a>
<FONT color="green">262</FONT>        /**<a name="line.262"></a>
<FONT color="green">263</FONT>         * Populates a given {@link ServerConfig} with values attributes to this server<a name="line.263"></a>
<FONT color="green">264</FONT>         *<a name="line.264"></a>
<FONT color="green">265</FONT>         * @param config ServerConfig to populate<a name="line.265"></a>
<FONT color="green">266</FONT>         */<a name="line.266"></a>
<FONT color="green">267</FONT>        public void configureDbConfig(ServerConfig config);<a name="line.267"></a>
<FONT color="green">268</FONT>    <a name="line.268"></a>
<FONT color="green">269</FONT>        /**<a name="line.269"></a>
<FONT color="green">270</FONT>         * Adds a recipe to the crafting manager.<a name="line.270"></a>
<FONT color="green">271</FONT>         * @param recipe The recipe to add.<a name="line.271"></a>
<FONT color="green">272</FONT>         * @return True to indicate that the recipe was added.<a name="line.272"></a>
<FONT color="green">273</FONT>         */<a name="line.273"></a>
<FONT color="green">274</FONT>        public boolean addRecipe(Recipe recipe);<a name="line.274"></a>
<FONT color="green">275</FONT>    <a name="line.275"></a>
<FONT color="green">276</FONT>        /**<a name="line.276"></a>
<FONT color="green">277</FONT>         * Gets a list of command aliases defined in the server properties.<a name="line.277"></a>
<FONT color="green">278</FONT>         *<a name="line.278"></a>
<FONT color="green">279</FONT>         * @return Map of aliases to command names<a name="line.279"></a>
<FONT color="green">280</FONT>         */<a name="line.280"></a>
<FONT color="green">281</FONT>        public Map&lt;String, String[]&gt; getCommandAliases();<a name="line.281"></a>
<FONT color="green">282</FONT>    <a name="line.282"></a>
<FONT color="green">283</FONT>        /**<a name="line.283"></a>
<FONT color="green">284</FONT>         * Gets the radius, in blocks, around each worlds spawn point to protect<a name="line.284"></a>
<FONT color="green">285</FONT>         *<a name="line.285"></a>
<FONT color="green">286</FONT>         * @return Spawn radius, or 0 if none<a name="line.286"></a>
<FONT color="green">287</FONT>         */<a name="line.287"></a>
<FONT color="green">288</FONT>        public int getSpawnRadius();<a name="line.288"></a>
<FONT color="green">289</FONT>    <a name="line.289"></a>
<FONT color="green">290</FONT>        /**<a name="line.290"></a>
<FONT color="green">291</FONT>         * Sets the radius, in blocks, around each worlds spawn point to protect<a name="line.291"></a>
<FONT color="green">292</FONT>         *<a name="line.292"></a>
<FONT color="green">293</FONT>         * @param value New spawn radius, or 0 if none<a name="line.293"></a>
<FONT color="green">294</FONT>         */<a name="line.294"></a>
<FONT color="green">295</FONT>        public void setSpawnRadius(int value);<a name="line.295"></a>
<FONT color="green">296</FONT>    <a name="line.296"></a>
<FONT color="green">297</FONT>        /**<a name="line.297"></a>
<FONT color="green">298</FONT>         * Gets whether the Server is in online mode or not.<a name="line.298"></a>
<FONT color="green">299</FONT>         *<a name="line.299"></a>
<FONT color="green">300</FONT>         * @return Whether the server is in online mode.<a name="line.300"></a>
<FONT color="green">301</FONT>         */<a name="line.301"></a>
<FONT color="green">302</FONT>        public boolean getOnlineMode();<a name="line.302"></a>
<FONT color="green">303</FONT>    }<a name="line.303"></a>




























































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